Armed Assault Demo – New Versions Sorta Daily

Armed Assault is my favourite thing at the moment – even though only the demo is available for us Englishers!

The demo as originally released had some issues, but BIS have been working hard to rectify and improve the experience, releasing near-daily updates.

These updates have been for both the demo client and the dedicated server (for the demo, it’s all in the one EXE), and they keep on coming…

“Daily” demo thread at the seriously-in-need-of-an-upgrade Bohemia Forums. Thanks to Marek and the team for the continuous support, I can’t wait to buy the game (pfft, game, it’s a simulation!) on Feb 22!

Armed Assault Demo Crashing on Windows Vista x64 with D3DX9_30 Not Found Errors

When I tried to actually launch the new Armed Assault demo, it was having none of it.

I tried to search the Armed Assault forums, but let’s put it like this: they’re retarded:

  • You have to sign in to search for anything helpful – a massive barrier to getting useful things done without giving up any personally identifiable information
  • The mods decided that one uberthread for all demo issues was the way to go

I’m sick of registration-required not-properly-Google-indexed but-use-our-shitty-search-it’s-better-than-google websites used for support. The wiki they set up might be a step in the right direction, but people actually need to post useful answers there first.

Even after getting that off my chest, I’m pissed.

Why? The fix was to download DirectX 9 from Microsoft. The December 2006 release of DX9.0c. DirectX version numbering is also retarded.

Say what? I’m using Windows Vista, I have DirectX 10!

Yes. You don’t have the most recent update to DirectX 9 though. Check your WindowsSystem32 directory – you won’t have the file it claims is missing.

So – not from WindowsUpdate (at least, not yet), go download it.

Armed Assault: Finally, It’s Sort Of Nearly Here, Mostly.

BIStudio look like they’re in Publisher Limbo with Armed Assault, but the release dates are trickling out. Through a forum thread. Tres professional.

Getting the word out to the community is all well and good, but perhaps it’d be worth getting someone to actually get release information onto their website.

Expand your audience, BIStudio. Not everyone loves forum surfing.

Armadillo Run

Take one physics engine. Provide some basic materials – cloth, metal bars, rope, elastic, rubber and metal sheeting, and some rockets. Slap a minimal but functional 3D user interface on it.

Then add a yellow bowling ball called “Armadillo” and an exit spot where the Armadillo must come to rest, and pow! You’ve got a game!

Remember The Incredible Machine? This is like a simpler and better version, using physics in the place of wacky devices.

All the structures in the game are built from the basic primitives. The primitives interact with each other in predictable ways – you might get lucky with a design, but you’ll never get lucky by pure chance.

It’s Meccano-meets-Mouse Trap for grownups. It’s a compelling and rewarding experience, and there is a growing library of custom maps, playable with the full version of the game, which is very cheap at $AU25.

I was planning on spending the weekend playing Defcon, and while it’s good, Armadillo Run (and Just Cause, it has to be said) has occupied more of my time.

My problem now is that I want to compare my 1337 designs with my friends for cost-efficiency, but I know none of them have heard of it yet. Until now.

Excellent game, 4 out of 5 yellow bowling balls. Highly recommended.

Demo available too.

Cool AR video on YouTube